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Old Feb 18, 2009, 06:52 PM // 18:52   #21
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Storage should be where the most NPCs are. I really don't see why the storage in armory/gate of torment are so far away from everything. They added storage to shing jea, no reason not to add storage to these outposts.
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Actually /not signed because as much as I hate looking for those NPC's in a town, it kinda make the game a tiny bit more interesting. just make sure they are not blocking the way.
Sorry but what? How is zoning into an outpost, searching for storage on the other side of the outpost, then running back to the NPCs interesting? I want to play Guild Wars, not find the hidden storage.
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Old Feb 18, 2009, 07:17 PM // 19:17   #22
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Storage should be where the most NPCs are. I really don't see why the storage in armory/gate of torment are so far away from everything. They added storage to shing jea, no reason not to add storage to these outposts.


Sorry but what? How is zoning into an outpost, searching for storage on the other side of the outpost, then running back to the NPCs interesting? I want to play Guild Wars, not find the hidden storage.
Off course it is interesting, how else are players gonna know their map :P, I actually truly think this is why the NPCs are scattered at different places, to make us explore the outposts.
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Old Feb 19, 2009, 12:35 AM // 00:35   #23
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Off course it is interesting, how else are players gonna know their map :P, I actually truly think this is why the NPCs are scattered at different places, to make us explore the outposts.
That argument falls apart the instant you have to return to an outpost, or visit it on another character. Then it is just a needless hassle, one which ANet has already addressed for other towns/outposts, like Shing Jea, Lion's Arch, Kamadan, Kaineng Center, etc.
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